Each action carries its own cover point and undercover network point cost, and performing the action generates a dilemma which may increase the risk of the spy becoming revealed.Ĭourt noble actions will be immediately available to a spy if he is recruited by the target faction. Spy actions fall into four categories, based on the position a spy is appointed to in the target faction. The Drum and Bell Tower building, characters with counterintelligence traits inhabiting the ministerial roles of faction leader, prime minister and faction heir, certain ancillaries, certain reforms, and certain strategist assignments can all increase the points costs for enemy spy actions. A spy who has been revealed will never be able to spy again for his original faction.įactions can make it harder for spies to operate against them by increasing the cover points cost and/or undercover network points cost for any enemy spy actions that target them. In this event, the warlord of the original faction will only know that the spy has been returned unharmed to their original service. If a spy becomes revealed due to an action, the warlord of the target faction will have a choice of executing them, releasing them back to their original faction, or demanding they return to their original faction as a double agent. The more cover points a spy has, the more this risk is reduced. ![]() There is always the risk of a spy being caught in the act and revealed when performing a spy action. Each action costs some cover points to execute, as noted on the action. The higher their cover points, the more likely the spy is to successfully perform spy actions without being revealed. Spy actions cost undercover network points to perform as noted on each action the more advanced the action, the higher the cost.Īs time passes for an active spy who has infiltrated another faction, they will will seek to establish trust with those around them, and will begin to build personal cover points. This is contributed to, and shared between, all of the dispatched spies. Once a spy is dispatched, they will begin building a network of contacts, informants and other covert assets, represented by player faction's undercover network value. These rely on the spy building up two specific resources: cover points and undercover network. A number of new spy actions will also become available. ![]() If a dispatched spy is recruited by the target faction, player will gain visibility over many of their details, such as their employed characters, their commanderies and their armies. Player can check back on their progress from turn to turn by opening the undercover network panel again and selecting the dispatched spy. This may take a number of turns – or may not happen at all, if the targeted faction doesn’t find player's spy desirable. ![]() More attractive candidates – ie, those of higher level and experience – are more likely to be recruited into the target faction. This sends the spy to seek employment with the target faction, and causes the spy to appear in that faction’s list of candidates for recruitment. With an available spy position and a character willing to spy, player can click the undercover network icon at the top of the main campaign screen to dispatch a spy, or manage existing spies’ activities.ĭispatching a spy involves releasing them from player's service (at least for appearances' sake!) and choosing a faction for them to infiltrate. Further spy slots can be unlocked as the faction rank advances or by researching new reforms. Player also need to have an available spy position, the first of which unlocks at the faction rank of second marquis. If a character is suited to spying, player will see an eye symbol next to their title rank in characters list or character information panel. ![]() Some characters in player's faction will be willing to spy on other factions, and perform acts of espionage to weaken those competitors in a variety of ways. So, Sun Jian is an excellent faction to play a bit more spy-free game because of his strong and close family connection. If player are too paranoid, placing a closely knit set of people in the important positions, like faction leader's family, will probably help because the player can trust family relation by a degree. There are no dedicated Spies or Diplomat in Three Kingdoms, all characters can perform all roles (unless they don't want to do undercover work).Ĭompletely neglecting spies is reducing the player's toolset, which means player'll have to rely more on traditional methods - Like diplomacy or violence.
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